Free to Download

Bring Characters
To Life

SpineBones is a 2D skeletal animation editor for building rigs, animating on a timeline, and exporting as WebM video, PNG sequences, or sprite sheets.

2DSkeletal Rigs
3Export Formats
120FPS Support
Scroll to explore
SpineBones editor with anime character rig
Full-featured editor with bone hierarchy, slots, timeline, and live preview

Everything you need to animate

A complete workflow from rig building to final export — no plugins, no subscriptions.

Bone Rigs & Hierarchies

Build parent-child bone chains, re-parent bones, and organize into groups. Full IK support for supported chains.

Image Slots & Attachments

Add slots to bones, upload PNG/JPG/SVG/WebP images, and switch attachments per frame for sprite-style animation.

Timeline & Keyframes

Insert, move, copy, and loop keyframes. Multi-select, drag, easing controls, and audio import for timing reference.

Live Viewport Preview

16:9 export viewport with camera pan and zoom. Play back at up to 120 FPS with onion skin ghost overlays.

Mesh Deformation

Convert attachments into editable mesh attachments. Deform mesh vertices directly on canvas and animate per frame.

Flexible Export

Export as WebM video, PNG sequence ZIP, or sprite sheet ZIP. Save projects as portable .sbn packages.

Rigs for any style

From anime characters to dark fantasy heroes — SpineBones handles it all.

Anime character skeletal rig
Anime Character · 24 FPS
Dark fantasy character rig
Dark Fantasy · Bone Mode
MCP bridge automation
MCP Bridge · Automation

Setup once. Animate freely.

Two dedicated modes keep rig editing and animation cleanly separated.

01

Build in SETUP mode

Create bone hierarchies, attach images via slots, align attachments. Define your base pose without touching the timeline.

02

Animate in ANIMATE mode

Keyframe position, rotation, and scale per bone. Fade attachments, deform meshes, and use IK for complex chains.

03

Preview and refine

Play back at any FPS. Use onion skin overlays to check arcs and spacing. Import audio for timing reference.

04

Export and ship

Export WebM video, PNG sequence, or sprite sheet. Or save a portable .sbn project to continue later.

Control SpineBones
from any AI agent

The built-in MCP bridge exposes SpineBones to Claude and other MCP-compatible tools. Generate rigs, insert keyframes, and trigger exports — all from natural language commands or automated pipelines.

  • Control bones, slots, and keyframes via MCP
  • Trigger exports from external scripts
  • Integrate with Claude and AI animation workflows

Ship in any format

From web-ready video to game-engine sprites — one animator, every pipeline.

WebM Video

Export the full animation as a .webm file, ready for web or social media. Includes background image if active.

Web Ready

PNG Sequence ZIP

Frame-by-frame transparent PNGs bundled into a ZIP — drop straight into After Effects, DaVinci Resolve, or any compositor.

Compositor Friendly

Sprite Sheet ZIP

Packed sprite sheet with atlas data — plug directly into game engines and 2D frameworks.

Game Ready

.sbn Project

Portable project package with all bones, slots, keyframes, and bundled image assets — share and reopen anywhere.

Portable

Built for keyboard-first animators

Tools

QPose tool
BBone tool
MMove tool
RRotate tool
SScale tool

Modes

WSETUP mode
EANIMATE mode
OOnion skin
⌘BToggle bone indicators

Timeline

SpacePlay / Pause
KInsert keyframe
Previous frame
Next frame

Editing

⌘ZUndo
⌘⇧ZRedo
⌘SSave
DeleteDelete bone
SpineBones

Start animating today

Free to download. No account required. Available for macOS and Windows.

macOS 12+ · Windows 10+